Born in Hiroshima, Shinkawa began working for game developer Konami in 1994 after graduating from Kyoto Seika University. He first worked as a debugger for the PC-98version of Policenauts. He moved on to serve as art director for the later console ports of the game, then as the lead character and mecha designer for the Metal Gear Solidseries. He served as the art director for all the Kojima-directed Metal Gear Solidgames, while also providing character designs for Metal Gear Solid: Portable Ops and Metal Gear Rising: Revengeance. He is now the lead artist and character, mechanical and environment designer on Kojima Productions.
Shinkawa's illustration style is generally praised as original and artistic, yet technically accurate. According to himself he is inspired by anime-related artists like Yoshikazu Yasuhiko and Yoshitaka Amano, but also more western-related and less contemporary artists such as Frank Miller, Aubrey Beardsley and Willy Pogany and is also a big fan of French artists such as Mœbius. Shinkawa uses ink pens with a brush-like felt-tip preferring the Pentel Brush Pen and both Adobe Photoshop and Corel Painter for his creations.
I personally really enjoy Shinkawa's use of colour and rough lines to create images within the negative space of his art.
I personally really enjoy Shinkawa's use of colour and rough lines to create images within the negative space of his art.
This is a great choice and also you can use your 'response to' from AS. However you will need to write more on what interests you about this artist and how it is influencing your work. Eventually all this will; be used in your essay so you need to start getting your ideas down now.
ReplyDeleteWhat about the work interests you and why? How has the artist created his work? How is it relevant to what you are doing?