Wednesday, 6 July 2016

Subject Research- Steampunk

Steampunk is a sub-genre of science fiction or science fantasy that incorporates technology and aesthetic designs inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the 19th century's British Victorian era in a post-apocalyptic future during which steam power has maintained mainstream usage, or in a fantasy world that similarly employs steam power. Steampunk may also incorporate additional elements from the genres of fantasyhorror,historical fiction, alternate history, or other branches of speculative fiction, making it often a hybrid genre

Steampunk also refers to any of the artistic styles, clothing fashions, or subcultures, that have developed from the aesthetics of steampunk fiction, Victorian-era fiction, art nouveau design, and films from the mid-20th century. Various modern utilitarian objects have been modded by individual artisans into a pseudo-Victorian mechanical "steampunk" style, and a number of visual and musical artists have been described as steampunk.

The most common historical steampunk settings are the Victorian and Edwardian eras, though some in this "Victorian steampunk" category can go as early as the beginning of the Industrial Revolution and as late as the end of World War I

Various modern utilitarian objects have been modified by enthusiasts into a pseudo-Victorian mechanical "steampunk" style. Example objects include computer keyboards and electric guitars. The goal of such redesigns is to employ appropriate materials (such as polished brass, iron, wood, and leather) with design elements and craftsmanship consistent with the Victorian era.

Steampunk fashion has no set guidelines but tends to synthesise modern styles with influences from the Victorian era. This may include bustles, corsets, gowns, and petticoats; suits with waistcoats, coats, top hats, tailcoats and spats; or military-inspired garments. Steampunk-influenced outfits are usually accented with several technological and "period" accessories: timepieces, parasols, flying/driving goggles, and ray guns. Modern accessories like cell phones or music players can be found in steampunk outfits, after being modified to give them the appearance of Victorian-made objects. Post-apocalyptic elements, such as gas masks, ragged clothing and tribal motifs, can also be included. 
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Artist Research- Yoji Shinkawa


Born in Hiroshima, Shinkawa began working for game developer Konami in 1994 after graduating from Kyoto Seika University. He first worked as a debugger for the PC-98version of Policenauts. He moved on to serve as art director for the later console ports of the game, then as the lead character and mecha designer for the Metal Gear Solidseries. He served as the art director for all the Kojima-directed Metal Gear Solidgames, while also providing character designs for Metal Gear Solid: Portable Ops and Metal Gear Rising: Revengeance. He is now the lead artist and character, mechanical and environment designer on Kojima Productions.
Shinkawa's illustration style is generally praised as original and artistic, yet technically accurate. According to himself he is inspired by anime-related artists like Yoshikazu Yasuhiko and Yoshitaka Amano, but also more western-related and less contemporary artists such as Frank Miller, Aubrey Beardsley and Willy Pogany and is also a big fan of French artists such as MÅ“bius. Shinkawa uses ink pens with a brush-like felt-tip preferring the Pentel Brush Pen and both Adobe Photoshop and Corel Painter for his creations.

I personally really enjoy Shinkawa's use of colour and rough lines to create images within the negative space of his art.